Difference between revisions of "Sindwiller"
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Sindwiller (talk | contribs) |
Sindwiller (talk | contribs) |
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| (4 intermediate revisions by the same user not shown) | |||
| Line 18: | Line 18: | ||
"exp" -> "unlockart"; | "exp" -> "unlockart"; | ||
"exp" -> "skills"; | "exp" -> "skills"; | ||
| − | |||
| − | |||
"boni" -> Speed | "boni" -> Speed | ||
| Line 25: | Line 23: | ||
"boni" -> Health | "boni" -> Health | ||
"boni" -> Ammo | "boni" -> Ammo | ||
| + | |||
| + | "purchasable" [label ="Purchasable Artefacts"]; | ||
| + | "hidden" [label ="Hidden Artefacts (afti oplo gnostos mi esti :P)"]; | ||
| + | "unlockart" -> "purchasable"; | ||
| + | "unlockart" -> "hidden"; | ||
| + | |||
| + | } | ||
| + | </graph> | ||
| + | <br> | ||
| + | <br> | ||
| + | <br> | ||
| + | <graph> | ||
| + | digraph G | ||
| + | { | ||
| + | |||
| + | node [shape = record]; | ||
| + | Equipment [label="Equipment" color="red"]; | ||
| + | Skills [label="Skills" color="blue"]; | ||
| + | Playtime [color="orange" label="Previous playtime"]; | ||
| + | |||
| + | "Playtime" -> "Equipment" [label="defines" color="orange"] | ||
| + | "Playtime" -> "Skills" [label="defines" color="orange"] | ||
| + | "Equipment" -> "Tools" [label="eg. Rocket Launcher" color="red"]; | ||
| + | "Skills" -> "Tools" [label="eg. Blinking" color="blue"]; | ||
| + | "Tools" -> "Action (dodge an enemy's attack, etc.)" [label="needed for"]; | ||
| + | "Action (dodge an enemy's attack, etc.)" -> "Aim (frag an enemy, etc.)" [label="which mastered helps accomplishing"]; | ||
} | } | ||
</graph> | </graph> | ||
| Line 31: | Line 55: | ||
digraph G | digraph G | ||
{ | { | ||
| − | + | ||
| − | + | node [shape = record]; | |
| − | + | Objective [color="blue" label="Collect all artefacts"]; | |
| + | Spawn [label="Spawn"]; | ||
| + | Locate [label="Locate artefact(s)"]; | ||
| + | Encounter [label="Encounter enemy"]; | ||
| + | Die [label="Die"]; | ||
| + | Frag [label="Frag enemy"]; | ||
| + | Change [label="Change form"]; | ||
| + | Get [label="Get artefact"]; | ||
| + | Deliver [label="Deliver artefact to capture point"]; | ||
| + | |||
| + | "Spawn" -> "Locate" | ||
| + | "Locate" -> "Encounter" | ||
| + | "Encounter" -> "Die" | ||
| + | "Die" -> "Spawn" | ||
| + | "Encounter" -> "Frag" [label="Gain XP"]; | ||
| + | "Frag" -> "Change" [label="if enough XP"]; | ||
| + | "Frag" -> "Get" | ||
| + | "Change" -> "Get" | ||
| + | "Get" -> "Deliver" [label="Gain XP"]; | ||
| + | "Deliver" -> "Spawn" | ||
} | } | ||
| − | |||
Latest revision as of 18:17, 29 October 2007
digraph G
{
node [shape = record];
frags [label ="Frags"];
objectives [label ="Objectives"];
exp [label ="Experience Points"];
boni [label ="Bonuses"];
starteq [label ="Better Start Equipment"];
unlockart [label ="Unlock Artefacts/Weapons"];
skills [label ="Skills"];
"frags" -> "exp";
"objectives" -> "exp";
"exp" -> "boni";
"exp" -> "starteq";
"exp" -> "unlockart";
"exp" -> "skills";
"boni" -> Speed
"boni" -> Damage
"boni" -> Health
"boni" -> Ammo
"purchasable" [label ="Purchasable Artefacts"];
"hidden" [label ="Hidden Artefacts (afti oplo gnostos mi esti :P)"];
"unlockart" -> "purchasable";
"unlockart" -> "hidden";
}
digraph G
{
node [shape = record];
Equipment [label="Equipment" color="red"];
Skills [label="Skills" color="blue"];
Playtime [color="orange" label="Previous playtime"];
"Playtime" -> "Equipment" [label="defines" color="orange"]
"Playtime" -> "Skills" [label="defines" color="orange"]
"Equipment" -> "Tools" [label="eg. Rocket Launcher" color="red"];
"Skills" -> "Tools" [label="eg. Blinking" color="blue"];
"Tools" -> "Action (dodge an enemy's attack, etc.)" [label="needed for"];
"Action (dodge an enemy's attack, etc.)" -> "Aim (frag an enemy, etc.)" [label="which mastered helps accomplishing"];
}
<graph> digraph G {
node [shape = record]; Objective [color="blue" label="Collect all artefacts"]; Spawn [label="Spawn"]; Locate [label="Locate artefact(s)"]; Encounter [label="Encounter enemy"]; Die [label="Die"]; Frag [label="Frag enemy"]; Change [label="Change form"]; Get [label="Get artefact"]; Deliver [label="Deliver artefact to capture point"];
"Spawn" -> "Locate" "Locate" -> "Encounter" "Encounter" -> "Die" "Die" -> "Spawn" "Encounter" -> "Frag" [label="Gain XP"]; "Frag" -> "Change" [label="if enough XP"]; "Frag" -> "Get" "Change" -> "Get" "Get" -> "Deliver" [label="Gain XP"]; "Deliver" -> "Spawn" }