Difference between revisions of "Sindwiller"

From Ghoulwiki
Jump to: navigation, search
 
(One intermediate revision by the same user not shown)
Line 49: Line 49:
 
   "Tools" -> "Action (dodge an enemy's attack, etc.)" [label="needed for"];
 
   "Tools" -> "Action (dodge an enemy's attack, etc.)" [label="needed for"];
 
   "Action (dodge an enemy's attack, etc.)" -> "Aim (frag an enemy, etc.)" [label="which mastered helps accomplishing"];
 
   "Action (dodge an enemy's attack, etc.)" -> "Aim (frag an enemy, etc.)" [label="which mastered helps accomplishing"];
 +
}
 +
</graph>
 +
 +
<graph>
 +
digraph G
 +
{
 +
 +
node [shape = record];
 +
Objective [color="blue" label="Collect all artefacts"];
 +
Spawn [label="Spawn"];
 +
Locate [label="Locate artefact(s)"];
 +
Encounter [label="Encounter enemy"];
 +
Die [label="Die"];
 +
Frag [label="Frag enemy"];
 +
Change [label="Change form"];
 +
Get [label="Get artefact"];
 +
Deliver [label="Deliver artefact to capture point"];
 +
 +
"Spawn" -> "Locate"
 +
"Locate" -> "Encounter"
 +
"Encounter" -> "Die"
 +
"Die" -> "Spawn"
 +
"Encounter" -> "Frag" [label="Gain XP"];
 +
"Frag" -> "Change" [label="if enough XP"];
 +
"Frag" -> "Get"
 +
"Change" -> "Get"
 +
"Get" -> "Deliver" [label="Gain XP"];
 +
"Deliver" -> "Spawn"
 +
}

Latest revision as of 18:17, 29 October 2007

digraph G
{
    node [shape = record];

    frags [label ="Frags"];
    objectives [label ="Objectives"];
    exp [label ="Experience Points"];
    boni [label ="Bonuses"];
    starteq [label ="Better Start Equipment"];
    unlockart [label ="Unlock Artefacts/Weapons"];
    skills [label ="Skills"];
    
    "frags" -> "exp";
    "objectives" -> "exp";
    "exp" -> "boni";
    "exp" -> "starteq";
    "exp" -> "unlockart";
    "exp" -> "skills";

    "boni" -> Speed
    "boni" -> Damage
    "boni" -> Health
    "boni" -> Ammo

    "purchasable" [label ="Purchasable Artefacts"];
    "hidden" [label ="Hidden Artefacts (afti oplo gnostos mi esti :P)"];
    "unlockart" -> "purchasable";
    "unlockart" -> "hidden";
    
}




digraph G
{

  node [shape = record];
  Equipment [label="Equipment" color="red"];
  Skills [label="Skills" color="blue"];
  Playtime [color="orange" label="Previous playtime"];

  "Playtime" -> "Equipment" [label="defines" color="orange"]
  "Playtime" -> "Skills" [label="defines" color="orange"]
  "Equipment" -> "Tools" [label="eg. Rocket Launcher" color="red"];
  "Skills" -> "Tools" [label="eg. Blinking" color="blue"];
  "Tools" -> "Action (dodge an enemy's attack, etc.)" [label="needed for"];
  "Action (dodge an enemy's attack, etc.)" -> "Aim (frag an enemy, etc.)" [label="which mastered helps accomplishing"];
}

<graph> digraph G {

node [shape = record];
Objective [color="blue" label="Collect all artefacts"];
Spawn [label="Spawn"];
Locate [label="Locate artefact(s)"];
Encounter [label="Encounter enemy"];
Die [label="Die"];
Frag [label="Frag enemy"];
Change [label="Change form"];
Get [label="Get artefact"];
Deliver [label="Deliver artefact to capture point"];

"Spawn" -> "Locate" "Locate" -> "Encounter" "Encounter" -> "Die" "Die" -> "Spawn" "Encounter" -> "Frag" [label="Gain XP"]; "Frag" -> "Change" [label="if enough XP"]; "Frag" -> "Get" "Change" -> "Get" "Get" -> "Deliver" [label="Gain XP"]; "Deliver" -> "Spawn" }