Difference between revisions of "Muclings"

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(background infos)
 
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* (internal) gitosis@zwischenwelt.org:migjam10-muclings
+
== vids ==
 +
 
 
* http://www.youtube.com/watch?v=f1gtMA6Ol0w
 
* http://www.youtube.com/watch?v=f1gtMA6Ol0w
 
* http://www.youtube.com/watch?v=c3J_5NwDbXs
 
* http://www.youtube.com/watch?v=c3J_5NwDbXs
  
* http://www.facebook.com/photo.php?fbid=10150265728986693&set=a.10150265487926693.325700.346199856692&type=1&ref=nf
 
  
* muclings löve2d download :
+
== muclings download löve2d ==
* [http://ghoulsblade.schattenkind.net/files/migjam10.zip] (win binary, 3.2mb)
+
 
* [http://ghoulsblade.schattenkind.net/files/migjam10.love] (.love file, 1.4mb)
+
* http://ghoulsblade.schattenkind.net/files/migjam10.zip (win binary standalone, 3.2mb)
 +
* http://ghoulsblade.schattenkind.net/files/migjam10.love (.love file, 1.4mb, linux etc, install love2d)
 +
 
 +
 
 +
== background infos ==
 +
 
 +
* löve2d version created in 24 hours by hagish & ghoulsblade  (not counting a few hours of sleep)
 +
* based on migjam10 unity + photon version, including audio+gfx created by team of about 10 people for last munich-indie gamejam http://munichindie.de
 +
* for löve2d version network tech : genserv:udp variant, see [[GenServ]]  (still in development) :
 +
** simple broadcast server on the internet, much like irc, with support for rooms etc, but more for realtime/game comm and using udp
 +
* löve2d game engine : see http://love2d.org  ÖBEY!
 +
 
 +
* original migjam where design,gfx etc were created, also 24 hours
 +
** http://www.facebook.com/photo.php?fbid=10150265728986693&set=a.10150265487926693.325700.346199856692&type=1&ref=nf
 +
* (internal) gitosis@zwischenwelt.org:migjam10-muclings
 +
 
 +
* löve2d forum thread http://love2d.org/forums/viewtopic.php?f=5&t=3584&p=36376&hilit=muclings#p36376
 +
 
 +
== todo ==
 +
 
 +
* nicknames
 +
* controls-config / keybinds  (arrows, zqsd?, ..)
 +
* sounds too loud
 +
* end-game screen, rules explanation help
 +
* filename #10 for 2011 = bad
 +
* media license
 +
* cheat timeout (resets weapon counter)
 +
* mucling resync timeout (client lemmings not used by server stuck)
 +
* timeout for pinglist
 +
* old ships timeout (alex beta-test round) (visible on client, but no collision from server)
 +
 
 +
== rules ==
 +
 
 +
* you can level up by killing another player with the same or higher level ship
 +
* you can also level up by shooting a lot of lemmings (lvl1:10, lvl2:150, lvl3:500 ...), only practical for the first few levels
 +
* when you die you get a ship 1 level lower than you had
 +
* ramming an enemy destroys the ship with less hp and deals that amount of hp as damage to the other ship
 +
* the game ends when the first player reaches level 10, the player who killed the most muclings wins
 +
** higher level ships allow you to kill muclings faster, but players will also try to kill you for levelling up
 +
** the strongest player cannot level up further if he doesn't allow other players to reach his level
 +
** for testing you can press 1-9 to cheat a ship, this messes up the level you have at respawn
 +
 
 +
 
 +
== controls ==
 +
 
 +
* W-A-S-D
 +
* mouse to shoot

Latest revision as of 20:34, 5 September 2011

vids


muclings download löve2d


background infos

  • löve2d version created in 24 hours by hagish & ghoulsblade (not counting a few hours of sleep)
  • based on migjam10 unity + photon version, including audio+gfx created by team of about 10 people for last munich-indie gamejam http://munichindie.de
  • for löve2d version network tech : genserv:udp variant, see GenServ (still in development) :
    • simple broadcast server on the internet, much like irc, with support for rooms etc, but more for realtime/game comm and using udp
  • löve2d game engine : see http://love2d.org ÖBEY!

todo

  • nicknames
  • controls-config / keybinds (arrows, zqsd?, ..)
  • sounds too loud
  • end-game screen, rules explanation help
  • filename #10 for 2011 = bad
  • media license
  • cheat timeout (resets weapon counter)
  • mucling resync timeout (client lemmings not used by server stuck)
  • timeout for pinglist
  • old ships timeout (alex beta-test round) (visible on client, but no collision from server)

rules

  • you can level up by killing another player with the same or higher level ship
  • you can also level up by shooting a lot of lemmings (lvl1:10, lvl2:150, lvl3:500 ...), only practical for the first few levels
  • when you die you get a ship 1 level lower than you had
  • ramming an enemy destroys the ship with less hp and deals that amount of hp as damage to the other ship
  • the game ends when the first player reaches level 10, the player who killed the most muclings wins
    • higher level ships allow you to kill muclings faster, but players will also try to kill you for levelling up
    • the strongest player cannot level up further if he doesn't allow other players to reach his level
    • for testing you can press 1-9 to cheat a ship, this messes up the level you have at respawn


controls

  • W-A-S-D
  • mouse to shoot