Difference between revisions of "Sindwiller"

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Line 3: Line 3:
 
{
 
{
 
     node [shape = record];
 
     node [shape = record];
 +
 +
    frags [label ="Frags"];
 +
    objectives [label ="Objectives"];
 +
    exp [label ="Experience Points"];
 +
    boni [label ="Bonuses"];
 +
    starteq [label ="Better Start Equipment"];
 +
    unlockart [label ="Unlock Artefacts/Weapons"];
 +
    skills [label ="Skills"];
 
      
 
      
     frags [label ="<f0> Frags"];
+
     "frags" -> "exp";
     objectives [label ="<f0> Objectives"];
+
     "objectives" -> "exp";
     exp [label ="<f0>Experience Points"];
+
    "exp" -> "boni";
     boni [label ="<f0>Bonuses"];
+
    "exp" -> "starteq";
     starteq [label ="<f0>Better Start Equipment"];
+
    "exp" -> "unlockart";
     unlockart [label ="<f0>Unlock Artefacts/Weapons"];
+
     "exp" -> "skills";
     skills [label ="<f0>Skills"];
+
 
 +
     "boni" -> Speed
 +
    "boni" -> Damage
 +
    "boni" -> Health
 +
    "boni" -> Ammo
 +
 
 +
    "purchasable" [label ="Purchasable Artefacts"];
 +
     "hidden" [label ="Hidden Artefacts (afti oplo gnostos mi esti :P)"];
 +
     "unlockart" -> "purchasable";
 +
     "unlockart" -> "hidden";
 
      
 
      
    "frags":f0 -> "exp":f0;
+
}
    "objectives":f0 -> "exp":f0;
+
</graph>
    "exp":f0 -> "boni":f0;
+
<br>
    "exp":f0 -> "starteq":f0;
+
<br>
    "exp":f0 -> "unlockart":f0;
+
<br>
    "exp":f0 -> "skills":f0;
+
<graph>
 +
digraph G
 +
{
 +
 
 +
  node [shape = record];
 +
  Equipment [label="Equipment" color="red"];
 +
  Skills [label="Skills" color="blue"];
 +
  Playtime [color="orange" label="Previous playtime"];
 +
 
 +
  "Playtime" -> "Equipment" [label="defines" color="orange"]
 +
  "Playtime" -> "Skills" [label="defines" color="orange"]
 +
  "Equipment" -> "Tools" [label="eg. Rocket Launcher" color="red"];
 +
  "Skills" -> "Tools" [label="eg. Blinking" color="blue"];
 +
  "Tools" -> "Action (dodge an enemy's attack, etc.)" [label="needed for"];
 +
  "Action (dodge an enemy's attack, etc.)" -> "Aim (frag an enemy, etc.)" [label="which mastered helps accomplishing"];
 
}
 
}
 
</graph>
 
</graph>
Line 24: Line 55:
 
digraph G
 
digraph G
 
{
 
{
  a -> b
+
 
  b -> c
+
node [shape = record];
  c -> a
+
Objective [color="blue" label="Collect all artefacts"];
 +
Spawn [label="Spawn"];
 +
Locate [label="Locate artefact(s)"];
 +
Encounter [label="Encounter enemy"];
 +
Die [label="Die"];
 +
Frag [label="Frag enemy"];
 +
Change [label="Change form"];
 +
Get [label="Get artefact"];
 +
Deliver [label="Deliver artefact to capture point"];
 +
 +
"Spawn" -> "Locate"
 +
"Locate" -> "Encounter"
 +
"Encounter" -> "Die"
 +
"Die" -> "Spawn"
 +
"Encounter" -> "Frag" [label="Gain XP"];
 +
"Frag" -> "Change" [label="if enough XP"];
 +
"Frag" -> "Get"
 +
"Change" -> "Get"
 +
"Get" -> "Deliver" [label="Gain XP"];
 +
"Deliver" -> "Spawn"
 
}
 
}
</graph>
 

Latest revision as of 18:17, 29 October 2007

digraph G
{
    node [shape = record];

    frags [label ="Frags"];
    objectives [label ="Objectives"];
    exp [label ="Experience Points"];
    boni [label ="Bonuses"];
    starteq [label ="Better Start Equipment"];
    unlockart [label ="Unlock Artefacts/Weapons"];
    skills [label ="Skills"];
    
    "frags" -> "exp";
    "objectives" -> "exp";
    "exp" -> "boni";
    "exp" -> "starteq";
    "exp" -> "unlockart";
    "exp" -> "skills";

    "boni" -> Speed
    "boni" -> Damage
    "boni" -> Health
    "boni" -> Ammo

    "purchasable" [label ="Purchasable Artefacts"];
    "hidden" [label ="Hidden Artefacts (afti oplo gnostos mi esti :P)"];
    "unlockart" -> "purchasable";
    "unlockart" -> "hidden";
    
}




digraph G
{

  node [shape = record];
  Equipment [label="Equipment" color="red"];
  Skills [label="Skills" color="blue"];
  Playtime [color="orange" label="Previous playtime"];

  "Playtime" -> "Equipment" [label="defines" color="orange"]
  "Playtime" -> "Skills" [label="defines" color="orange"]
  "Equipment" -> "Tools" [label="eg. Rocket Launcher" color="red"];
  "Skills" -> "Tools" [label="eg. Blinking" color="blue"];
  "Tools" -> "Action (dodge an enemy's attack, etc.)" [label="needed for"];
  "Action (dodge an enemy's attack, etc.)" -> "Aim (frag an enemy, etc.)" [label="which mastered helps accomplishing"];
}

<graph> digraph G {

node [shape = record];
Objective [color="blue" label="Collect all artefacts"];
Spawn [label="Spawn"];
Locate [label="Locate artefact(s)"];
Encounter [label="Encounter enemy"];
Die [label="Die"];
Frag [label="Frag enemy"];
Change [label="Change form"];
Get [label="Get artefact"];
Deliver [label="Deliver artefact to capture point"];

"Spawn" -> "Locate" "Locate" -> "Encounter" "Encounter" -> "Die" "Die" -> "Spawn" "Encounter" -> "Frag" [label="Gain XP"]; "Frag" -> "Change" [label="if enough XP"]; "Frag" -> "Get" "Change" -> "Get" "Get" -> "Deliver" [label="Gain XP"]; "Deliver" -> "Spawn" }