Difference between revisions of "Muclings"
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− | + | == vids == | |
+ | |||
* http://www.youtube.com/watch?v=f1gtMA6Ol0w | * http://www.youtube.com/watch?v=f1gtMA6Ol0w | ||
* http://www.youtube.com/watch?v=c3J_5NwDbXs | * http://www.youtube.com/watch?v=c3J_5NwDbXs | ||
− | * | + | |
+ | |||
+ | == muclings download löve2d == | ||
+ | |||
+ | * http://ghoulsblade.schattenkind.net/files/migjam10.zip (win binary standalone, 3.2mb) | ||
+ | * http://ghoulsblade.schattenkind.net/files/migjam10.love (.love file, 1.4mb, linux etc, install love2d) | ||
+ | |||
+ | |||
+ | == background infos == | ||
+ | |||
+ | * löve2d version created in 24 hours by hagish & ghoulsblade (not counting a few hours of sleep) | ||
+ | * based on migjam10 unity + photon version, including audio+gfx created by team of about 10 people for last munich-indie gamejam http://munichindie.de | ||
+ | * for löve2d version network tech : genserv:udp variant, see [[GenServ]] (still in development) : | ||
+ | ** simple broadcast server on the internet, much like irc, with support for rooms etc, but more for realtime/game comm and using udp | ||
+ | * löve2d game engine : see http://love2d.org ÖBEY! | ||
+ | |||
+ | * original migjam where design,gfx etc were created, also 24 hours | ||
+ | ** http://www.facebook.com/photo.php?fbid=10150265728986693&set=a.10150265487926693.325700.346199856692&type=1&ref=nf | ||
+ | * (internal) gitosis@zwischenwelt.org:migjam10-muclings | ||
+ | |||
+ | * löve2d forum thread http://love2d.org/forums/viewtopic.php?f=5&t=3584&p=36376&hilit=muclings#p36376 | ||
+ | |||
+ | == todo == | ||
+ | |||
+ | * nicknames | ||
+ | * controls-config / keybinds (arrows, zqsd?, ..) | ||
+ | * sounds too loud | ||
+ | * end-game screen, rules explanation help | ||
+ | * filename #10 for 2011 = bad | ||
+ | * media license | ||
+ | * cheat timeout (resets weapon counter) | ||
+ | * mucling resync timeout (client lemmings not used by server stuck) | ||
+ | * timeout for pinglist | ||
+ | * old ships timeout (alex beta-test round) (visible on client, but no collision from server) | ||
+ | |||
+ | == rules == | ||
+ | |||
+ | * you can level up by killing another player with the same or higher level ship | ||
+ | * you can also level up by shooting a lot of lemmings (lvl1:10, lvl2:150, lvl3:500 ...), only practical for the first few levels | ||
+ | * when you die you get a ship 1 level lower than you had | ||
+ | * ramming an enemy destroys the ship with less hp and deals that amount of hp as damage to the other ship | ||
+ | * the game ends when the first player reaches level 10, the player who killed the most muclings wins | ||
+ | ** higher level ships allow you to kill muclings faster, but players will also try to kill you for levelling up | ||
+ | ** the strongest player cannot level up further if he doesn't allow other players to reach his level | ||
+ | ** for testing you can press 1-9 to cheat a ship, this messes up the level you have at respawn | ||
+ | |||
+ | |||
+ | == controls == | ||
+ | |||
+ | * W-A-S-D | ||
+ | * mouse to shoot |
Latest revision as of 20:34, 5 September 2011
vids
muclings download löve2d
- http://ghoulsblade.schattenkind.net/files/migjam10.zip (win binary standalone, 3.2mb)
- http://ghoulsblade.schattenkind.net/files/migjam10.love (.love file, 1.4mb, linux etc, install love2d)
background infos
- löve2d version created in 24 hours by hagish & ghoulsblade (not counting a few hours of sleep)
- based on migjam10 unity + photon version, including audio+gfx created by team of about 10 people for last munich-indie gamejam http://munichindie.de
- for löve2d version network tech : genserv:udp variant, see GenServ (still in development) :
- simple broadcast server on the internet, much like irc, with support for rooms etc, but more for realtime/game comm and using udp
- löve2d game engine : see http://love2d.org ÖBEY!
- original migjam where design,gfx etc were created, also 24 hours
- (internal) gitosis@zwischenwelt.org:migjam10-muclings
- löve2d forum thread http://love2d.org/forums/viewtopic.php?f=5&t=3584&p=36376&hilit=muclings#p36376
todo
- nicknames
- controls-config / keybinds (arrows, zqsd?, ..)
- sounds too loud
- end-game screen, rules explanation help
- filename #10 for 2011 = bad
- media license
- cheat timeout (resets weapon counter)
- mucling resync timeout (client lemmings not used by server stuck)
- timeout for pinglist
- old ships timeout (alex beta-test round) (visible on client, but no collision from server)
rules
- you can level up by killing another player with the same or higher level ship
- you can also level up by shooting a lot of lemmings (lvl1:10, lvl2:150, lvl3:500 ...), only practical for the first few levels
- when you die you get a ship 1 level lower than you had
- ramming an enemy destroys the ship with less hp and deals that amount of hp as damage to the other ship
- the game ends when the first player reaches level 10, the player who killed the most muclings wins
- higher level ships allow you to kill muclings faster, but players will also try to kill you for levelling up
- the strongest player cannot level up further if he doesn't allow other players to reach his level
- for testing you can press 1-9 to cheat a ship, this messes up the level you have at respawn
controls
- W-A-S-D
- mouse to shoot