Difference between revisions of "Sindwiller"

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Line 3: Line 3:
 
{
 
{
 
     node [shape = record];
 
     node [shape = record];
 +
 +
    frags [label ="Frags"];
 +
    objectives [label ="Objectives"];
 +
    exp [label ="Experience Points"];
 +
    boni [label ="Bonuses"];
 +
    starteq [label ="Better Start Equipment"];
 +
    unlockart [label ="Unlock Artefacts/Weapons"];
 +
    skills [label ="Skills"];
 
      
 
      
     frags [label ="<f0> Frags"];
+
     "frags" -> "exp";
     objectives [label ="<f0> Objectives"];
+
     "objectives" -> "exp";
     exp [label ="<f0>Experience Points"];
+
     "exp" -> "boni";
    boni [label ="<f0>Bonuses"];
+
     "exp" -> "starteq";
     starteq [label ="<f0>Better Start Equipment"];
+
     "exp" -> "unlockart";
    unlockart [label ="<f0>Unlock Artefacts/Weapons"];
+
     "exp" -> "skills";
    skills [label ="<f0>Skills"];
+
 
   
+
    node [shape = circle];   
     "frags":f0 -> "exp":f0;
+
 
     "objectives":f0 -> "exp":f0;
+
     "boni" -> Speed
     "exp":f0 -> "boni":f0;
+
     "boni" -> Damage
     "exp":f0 -> "starteq":f0;
+
     "boni" -> Health
     "exp":f0 -> "unlockart":f0;
+
     "boni" -> Ammo
     "exp":f0 -> "skills":f0;
 
 
}
 
}
 
</graph>
 
</graph>

Revision as of 14:45, 27 October 2007

digraph G
{
    node [shape = record];

    frags [label ="Frags"];
    objectives [label ="Objectives"];
    exp [label ="Experience Points"];
    boni [label ="Bonuses"];
    starteq [label ="Better Start Equipment"];
    unlockart [label ="Unlock Artefacts/Weapons"];
    skills [label ="Skills"];
    
    "frags" -> "exp";
    "objectives" -> "exp";
    "exp" -> "boni";
    "exp" -> "starteq";
    "exp" -> "unlockart";
    "exp" -> "skills";

    node [shape = circle];    

    "boni" -> Speed
    "boni" -> Damage
    "boni" -> Health
    "boni" -> Ammo
}
digraph G
{
   a -> b
   b -> c
   c -> a
}