Difference between revisions of "Sindwiller"
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{ | { | ||
node [shape = record]; | node [shape = record]; | ||
+ | |||
+ | frags [label ="Frags"]; | ||
+ | objectives [label ="Objectives"]; | ||
+ | exp [label ="Experience Points"]; | ||
+ | boni [label ="Bonuses"]; | ||
+ | starteq [label ="Better Start Equipment"]; | ||
+ | unlockart [label ="Unlock Artefacts/Weapons"]; | ||
+ | skills [label ="Skills"]; | ||
− | frags | + | "frags" -> "exp"; |
− | objectives | + | "objectives" -> "exp"; |
− | exp | + | "exp" -> "boni"; |
− | + | "exp" -> "starteq"; | |
− | + | "exp" -> "unlockart"; | |
− | + | "exp" -> "skills"; | |
− | + | ||
− | + | node [shape = circle]; | |
− | " | + | |
− | " | + | "boni" -> Speed |
− | " | + | "boni" -> Damage |
− | " | + | "boni" -> Health |
− | " | + | "boni" -> Ammo |
− | " | ||
} | } | ||
</graph> | </graph> |
Revision as of 14:45, 27 October 2007
digraph G { node [shape = record]; frags [label ="Frags"]; objectives [label ="Objectives"]; exp [label ="Experience Points"]; boni [label ="Bonuses"]; starteq [label ="Better Start Equipment"]; unlockart [label ="Unlock Artefacts/Weapons"]; skills [label ="Skills"]; "frags" -> "exp"; "objectives" -> "exp"; "exp" -> "boni"; "exp" -> "starteq"; "exp" -> "unlockart"; "exp" -> "skills"; node [shape = circle]; "boni" -> Speed "boni" -> Damage "boni" -> Health "boni" -> Ammo }
digraph G { a -> b b -> c c -> a }