Difference between revisions of "Love2d-android"

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(WE NEED HELP!)
(WE NEED HELP!)
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* luaj bug remove-from-table-during-iteration : http://sourceforge.net/tracker/?func=detail&aid=3430986&group_id=197627&atid=962226
 
* luaj bug remove-from-table-during-iteration : http://sourceforge.net/tracker/?func=detail&aid=3430986&group_id=197627&atid=962226
* any idea for how to simplify packaging like  win/linux  appending a .love directly to the end of the executable to create a standalone ?
+
* any idea for how to simplify packaging like  win/linux  appending a .love directly to the end of the executable to create a standalone without sd-card access ?
  
 
== additional api ==
 
== additional api ==

Revision as of 11:42, 10 November 2011

about

We started to port the löve api to android

  • currently android 2.2 since that's the device we're testing on (milestone), opengl ES 1.0 (we might upgrade to ES 1.1 to use vertex buffer)
  • At the moment it is just a prototype to check if it is possible and how much work it would be.

links

not yet working

WE NEED HELP!

additional api

  • multi-touch screen
  • loading from resources embedded into the app/pack rather than from filepath on sdcard
  • accelerometer, gravity sensor, gps