Difference between revisions of "Sindwiller"
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} | } | ||
</graph> | </graph> | ||
− | + | <br> | |
+ | <br> | ||
+ | <br> | ||
<graph> | <graph> | ||
digraph G | digraph G | ||
{ | { | ||
− | + | ||
− | + | node [shape = record]; | |
− | + | Equipment [label="Equipment" color="red"]; | |
− | + | Skills [label="Skills" color="blue"]; | |
− | + | Playtime [color="orange" label="Previous playtime"]; | |
+ | |||
+ | "Playtime" -> "Equipment" [label="defines" color="orange"] | ||
+ | "Playtime" -> "Skills" [label="defines" color="orange"] | ||
+ | "Equipment" -> "Tools" [label="eg. Rocket Launcher" color="red"]; | ||
+ | "Skills" -> "Tools" [label="eg. Blinking" color="blue"]; | ||
+ | "Tools" -> "Action (dodge an enemie's attack, etc.)" [label="needed for"]; | ||
+ | "Action (dodge an enemie's attack, etc.)" -> "Aim (frag an enemy, etc.)" [label="which mastered helps accomplishing"]; |
Revision as of 15:59, 27 October 2007
digraph G { node [shape = record]; frags [label ="Frags"]; objectives [label ="Objectives"]; exp [label ="Experience Points"]; boni [label ="Bonuses"]; starteq [label ="Better Start Equipment"]; unlockart [label ="Unlock Artefacts/Weapons"]; skills [label ="Skills"]; "frags" -> "exp"; "objectives" -> "exp"; "exp" -> "boni"; "exp" -> "starteq"; "exp" -> "unlockart"; "exp" -> "skills"; "boni" -> Speed "boni" -> Damage "boni" -> Health "boni" -> Ammo "purchasable" [label ="Purchasable Artefacts"]; "hidden" [label ="Hidden Artefacts (afti oplo gnostos mi esti :P)"]; "unlockart" -> "purchasable"; "unlockart" -> "hidden"; }
<graph>
digraph G
{
node [shape = record]; Equipment [label="Equipment" color="red"]; Skills [label="Skills" color="blue"]; Playtime [color="orange" label="Previous playtime"];
"Playtime" -> "Equipment" [label="defines" color="orange"] "Playtime" -> "Skills" [label="defines" color="orange"] "Equipment" -> "Tools" [label="eg. Rocket Launcher" color="red"]; "Skills" -> "Tools" [label="eg. Blinking" color="blue"]; "Tools" -> "Action (dodge an enemie's attack, etc.)" [label="needed for"]; "Action (dodge an enemie's attack, etc.)" -> "Aim (frag an enemy, etc.)" [label="which mastered helps accomplishing"];