Difference between revisions of "Love2d-android"
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Ghoulsblade (talk | contribs) (→WE NEED HELP!) |
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== WE NEED HELP! == | == WE NEED HELP! == | ||
− | * luaj bug remove-from-table-during-iteration : http://sourceforge.net/tracker/?func=detail&aid=3430986&group_id=197627&atid=962226 | + | * luaj bug remove-from-table-during-iteration : http://sourceforge.net/tracker/?func=detail&aid=3430986&group_id=197627&atid=962226 |
+ | * any idea for how to simplify packaging like win/linux appending a .love directly to the end of the executable ? | ||
== additional api == | == additional api == |
Revision as of 11:41, 10 November 2011
about
We started to port the löve api to android
- currently android 2.2 since that's the device we're testing on (milestone), opengl ES 1.0 (we might upgrade to ES 1.1 to use vertex buffer)
- At the moment it is just a prototype to check if it is possible and how much work it would be.
links
- github : https://github.com/hagish/love-android
- forum thread : http://love2d.org/forums/viewtopic.php?f=5&t=3879
- early youtube vid http://www.youtube.com/watch?v=tfbTX30My7o&feature=youtu.be
not yet working
- love.audio (up next)
- loading .love files from sd card directly without unpacking (up soon)
- ttf fonts (note: http://developer.android.com/reference/android/renderscript/Font.html)
- a bunch of love.graphics calls isn't implemented yet
- love.physics : box2d (note: http://code.google.com/p/androidbox2d/ )
- love.threads (note: http://developer.android.com/reference/java/lang/Thread.html )
- love.font custom font loaders and rasterizers (lowprio for now)
- love.image custom image decoders and buffers (lowprio for now)
- love.sound custom sound decoders and buffers (lowprio for now)
- love.graphics.printf : word-wrapping currently ignores word boundaries and just wraps characters (lowprio for now)
- love.event (lowprio for now)
WE NEED HELP!
- luaj bug remove-from-table-during-iteration : http://sourceforge.net/tracker/?func=detail&aid=3430986&group_id=197627&atid=962226
- any idea for how to simplify packaging like win/linux appending a .love directly to the end of the executable ?
additional api
- multi-touch screen
- loading from resources embedded into the app/pack rather than from filepath on sdcard
- accelerometer, gravity sensor, gps