Difference between revisions of "Love2d-android"

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(about)
(about)
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* At the moment it is just a prototype to check if it is possible and how much work it would be.
 
* At the moment it is just a prototype to check if it is possible and how much work it would be.
  
* currently it should also be possible to get it to work with 2.1, since no specific 2.2 features are used.
+
* currently it should also be possible to get it to work with android 2.1, since no specific 2.2 features are used.
  
 
== links ==
 
== links ==

Revision as of 11:48, 10 November 2011

about

We started to port the löve api to android

  • currently android 2.2 since that's the device we're testing on (milestone), opengl ES 1.0 (we might upgrade to ES 1.1 to use vertex buffers for better perfomance)
  • At the moment it is just a prototype to check if it is possible and how much work it would be.
  • currently it should also be possible to get it to work with android 2.1, since no specific 2.2 features are used.

links

not yet working

WE NEED HELP!

additional api

  • phone specific stuff to be exposed via love.mobile (rather than love.android, since there's a lot of overlap)
  • loading from resources embedded into the app/pack rather than from filepath on sdcard
  • multi-touch screen
  • accelerometer, gravity sensor, gps
  • maybe opening browser ?