Difference between revisions of "Love2d-android"

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* early youtube vid http://www.youtube.com/watch?v=tfbTX30My7o&feature=youtu.be
 
* early youtube vid http://www.youtube.com/watch?v=tfbTX30My7o&feature=youtu.be
 
** orig : http://hagish.schattenkind.net/love-android/more-iyf.mpeg
 
** orig : http://hagish.schattenkind.net/love-android/more-iyf.mpeg
 +
* luaj : http://sourceforge.net/projects/luaj/
  
 
== not yet working ==
 
== not yet working ==

Revision as of 11:53, 10 November 2011

about

We started to port the löve api to android

  • the goal is to create a launcher to run .love files from sdcard
  • and to enable building standalone love games without sdcard
  • currently it is still neccessary to unpack the contents of .love files, but we're working on a direct loader
  • to build a standalone without need to access sdcard, you might have to install android sdk (we use eclipse) and add the needed files as resources, or the .love file to be run as resource
    • unless of course someone has an idea how to append a .love file to the launcher app, like it is possible on win/linux, see help wanted section
  • currently android 2.2 since that's the device we're testing on (milestone), opengl ES 1.0 (we might upgrade to ES 1.1 to use vertex buffers for better perfomance)
  • At the moment it is just a prototype to check if it is possible and how much work it would be.
  • currently it should also be possible to get it to work with android 2.1, since no specific 2.2 features are used.
  • tech : we re-implement the löve2d api using luaj in a java app and use opengl es for rendering

links

not yet working

WE NEED HELP!

additional api

  • phone specific stuff to be exposed via love.mobile (rather than love.android, since there's a lot of overlap)
  • loading from resources embedded into the app/pack rather than from filepath on sdcard
  • multi-touch screen
  • accelerometer, gravity sensor, gps
  • maybe opening browser ?