Sindwiller

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Revision as of 15:59, 27 October 2007 by Sindwiller (talk | contribs)
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digraph G
{
    node [shape = record];

    frags [label ="Frags"];
    objectives [label ="Objectives"];
    exp [label ="Experience Points"];
    boni [label ="Bonuses"];
    starteq [label ="Better Start Equipment"];
    unlockart [label ="Unlock Artefacts/Weapons"];
    skills [label ="Skills"];
    
    "frags" -> "exp";
    "objectives" -> "exp";
    "exp" -> "boni";
    "exp" -> "starteq";
    "exp" -> "unlockart";
    "exp" -> "skills";

    "boni" -> Speed
    "boni" -> Damage
    "boni" -> Health
    "boni" -> Ammo

    "purchasable" [label ="Purchasable Artefacts"];
    "hidden" [label ="Hidden Artefacts (afti oplo gnostos mi esti :P)"];
    "unlockart" -> "purchasable";
    "unlockart" -> "hidden";
    
}




<graph> digraph G {

 node [shape = record];
 Equipment [label="Equipment" color="red"];
 Skills [label="Skills" color="blue"];
 Playtime [color="orange" label="Previous playtime"];
 "Playtime" -> "Equipment" [label="defines" color="orange"]
 "Playtime" -> "Skills" [label="defines" color="orange"]
 "Equipment" -> "Tools" [label="eg. Rocket Launcher" color="red"];
 "Skills" -> "Tools" [label="eg. Blinking" color="blue"];
 "Tools" -> "Action (dodge an enemie's attack, etc.)" [label="needed for"];
 "Action (dodge an enemie's attack, etc.)" -> "Aim (frag an enemy, etc.)" [label="which mastered helps accomplishing"];