Difference between revisions of "Main Page"
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* [[Beez]] 2d dusmania overnight contest game, 2008? engine:HGE coop multiplayer via network (website currently out of service) | * [[Beez]] 2d dusmania overnight contest game, 2008? engine:HGE coop multiplayer via network (website currently out of service) | ||
* [[CliffRider]] (vehicle physics experiment, lugre + bullet) | * [[CliffRider]] (vehicle physics experiment, lugre + bullet) | ||
− | * [http://www.kongregate.com/games/dbltnk/new-super-meat-boy new-super-meat-boy] (48h meatboy clone in unity3d engine, minigamejams in munich) | + | * [http://www.kongregate.com/games/dbltnk/new-super-meat-boy new-super-meat-boy] (48h meatboy clone in unity3d engine, minigamejams in munich) [http://www.facebook.com/media/set/?set=a.10150170002441693.292341.346199856692 screenshots] |
see also [http://schattenkind.net schattenkind.net] | see also [http://schattenkind.net schattenkind.net] |
Revision as of 17:36, 10 July 2011
Welcome to ghoulsblade's homepage =)
current projects
sfz DevBlog (spacegame) |
iris2 DevBlog (3d client for ultima online) |
- AlienSlime (GameJam2011)
- MonkeyCross (GameJam2010)
- MountainFort (WebGL experiment)
- VegaOgre (experimental wip, porting vegastrike spacegame to ogre3d)
- http://lugre.sourceforge.net opensource lua+ogre gamedev framework
- Lalalove (music creation game for dusmania 2008 overnight contest)
- RobSciTE
- zwischenwelt (german browsergame)
- wmluabutton (linux dockapp)
- snafuide (lightweight development environment)
- FreeArtSearch
- GameJam2010 : MonkeyCross ggjmuc
- devmania 2010 : 28 brains later (2d zombiegame mit love2d)
- devmania 2009 : zurueckgefilmt (small game with flocking, love2d)
- love2d workshop for gamecamp 2010 (small topdown scroller)
- Beez 2d dusmania overnight contest game, 2008? engine:HGE coop multiplayer via network (website currently out of service)
- CliffRider (vehicle physics experiment, lugre + bullet)
- new-super-meat-boy (48h meatboy clone in unity3d engine, minigamejams in munich) screenshots
see also schattenkind.net
gamedev archive
joe ca 03.2002 |
schiffe ca 11.2001 |
pixelspiel ca 11.2003 |
zwviewer (unknown) |
sfzrp-regen ca 10.2003 |
(sourcecode available on request)
rest
- Ogre a few good reasons to use ogre
- archiv
- OldGfx (some old gfx i made ages ago, and now i put them under public domain, so have fun =D)
- povray (how to make skyboxes, explosions, textures...)
- notes
- linux