Difference between revisions of "Main Page"
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|[http://sfz.sourceforge.net/ sfz] [http://sfz.schattenkind.net/wiki/index.php/DevBlog DevBlog]<br>(spacegame)<br>[http://sfz.sourceforge.net/ http://sfz.schattenkind.net/wiki/images/thumb/0/02/Sfz_20070704234311_804.png/256px-Sfz_20070704234311_804.png] | |[http://sfz.sourceforge.net/ sfz] [http://sfz.schattenkind.net/wiki/index.php/DevBlog DevBlog]<br>(spacegame)<br>[http://sfz.sourceforge.net/ http://sfz.schattenkind.net/wiki/images/thumb/0/02/Sfz_20070704234311_804.png/256px-Sfz_20070704234311_804.png] | ||
− | |[http://www.iris2.de/ iris2] [http://www.iris2.de/index.php/ | + | |[http://www.iris2.de/ iris2] [http://www.iris2.de/index.php/Dev_Blog DevBlog]<br>(3d client for ultima online)<br>[http://www.iris2.de/ http://iris2.de/images/thumb/9/93/20091008181704_087.png.jpg/256px-20091008181704_087.png.jpg] |
|} | |} | ||
− | * [[ | + | * [[RaspberryPiRoboter]] |
− | |||
* [http://mountainfort.schattenkind.net/wiki/index.php/Main_Page MountainFort] (WebGL experiment) | * [http://mountainfort.schattenkind.net/wiki/index.php/Main_Page MountainFort] (WebGL experiment) | ||
+ | * [[GShip]] minecraft mod dev attempt, goals : mobile bases, ships, airships, space-ships, space travel and ressource harvesting | ||
+ | * [[WebSpaceSim]] | ||
* [https://github.com/ghoulsblade/vegaogre VegaOgre] (experimental wip, porting vegastrike spacegame to ogre3d) | * [https://github.com/ghoulsblade/vegaogre VegaOgre] (experimental wip, porting vegastrike spacegame to ogre3d) | ||
* http://lugre.sourceforge.net opensource lua+ogre gamedev framework | * http://lugre.sourceforge.net opensource lua+ogre gamedev framework | ||
− | |||
*[[RobSciTE]] | *[[RobSciTE]] | ||
*[http://zwischenwelt.org zwischenwelt] (german browsergame) | *[http://zwischenwelt.org zwischenwelt] (german browsergame) | ||
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*[[snafuide]] (lightweight development environment) | *[[snafuide]] (lightweight development environment) | ||
*[[FreeArtSearch]] | *[[FreeArtSearch]] | ||
− | |||
− | |||
− | |||
* [http://ghoulsblade.schattenkind.net/wiki/index.php/Gamecamp love2d workshop for gamecamp 2010] (small topdown scroller) | * [http://ghoulsblade.schattenkind.net/wiki/index.php/Gamecamp love2d workshop for gamecamp 2010] (small topdown scroller) | ||
− | |||
* [[CliffRider]] (vehicle physics experiment, lugre + bullet) | * [[CliffRider]] (vehicle physics experiment, lugre + bullet) | ||
− | |||
− | |||
− | |||
* [[Love2DMidi]] | * [[Love2DMidi]] | ||
* [[GameJamNotes]] | * [[GameJamNotes]] | ||
* [[GenServ]] | * [[GenServ]] | ||
* [http://love2d.org/wiki/TiledMapLoader Love2D:TiledMapLoader] | * [http://love2d.org/wiki/TiledMapLoader Love2D:TiledMapLoader] | ||
− | |||
− | |||
* [[love2d-android]] [http://love2d.org/forums/viewtopic.php?f=5&t=3879 forum thread] love2d android port | * [[love2d-android]] [http://love2d.org/forums/viewtopic.php?f=5&t=3879 forum thread] love2d android port | ||
− | * [http://globalgamejam.org/2012/ouroboros-adventures-sir-wayne-finley jump&run | + | * [[Love-WebPlayer]] |
+ | * [[Josephine]] i helped a bit with the unity programming of the artgame josephine by illenia&filippo | ||
+ | * http://www.ludumdare.com/compo/ (every 4 months) | ||
+ | ** [[LudumDare201204]] weekend gamejam, slimeabug | ||
+ | ** [http://ghoulsblade.schattenkind.net/love-webplayer/ludumdare201208/ LudumDare 2012-08 GeneRogue] | ||
+ | * http://globalgamejam.org | ||
+ | ** 2013 [https://github.com/Moe-/Bacteria Bacteria (GlobalGameJam2013)] | ||
+ | ** 2012 [http://globalgamejam.org/2012/ouroboros-adventures-sir-wayne-finley Ouroboros jump&run (GlobalGameJam2012)] | ||
+ | ** 2011 [[AlienSlime]] [http://globalgamejam.org/2011/alienslime AlienSlime (GlobalGameJam2011)] | ||
+ | ** 2010 [[MonkeyCross]] [http://www.globalgamejam.org/2010/monkeycross MonkeyCross (GlobalGameJam2010)] [http://www.globalgamejam.org/sites/mediadesign-hochschule-friends/games ggjmuc] | ||
+ | * http://www.devmania.org/ | ||
+ | ** 2012 [[AbstractCombat]] | ||
+ | ** 2011 [[PirateBay]] 2011-10 devmania 2011 game : physics based : a pirate airship uses a stolen barrel of rum on a rope to smash cannons and airships shooting at it, love2d | ||
+ | ** 2010 [http://www.devmania.org/vorherige-veranstaltungen/devmania-2010/downloads/ devmania 2010] : [http://downloads.devmania.org/2010/Overnightcontest/twentyeightbrains_windows.zip 28 brains later] (2d zombiegame mit love2d) | ||
+ | ** 2009 [http://www.devmania.org/vorherige-veranstaltungen/devmania-2009/downloads/ devmania 2009] : [http://downloads.devmania.org/2009/Overnightcontest/ZURUECKgefilmt.zip zurueckgefilmt] (small game with flocking, love2d) | ||
+ | ** 2008? [[Lalalove]] (music creation game for [http://dusmania.de dusmania 2008] overnight contest) | ||
+ | ** 2006? [[Beez]] 2d dusmania overnight contest game, 2008? engine:HGE coop multiplayer via network (website archive restored recently) | ||
+ | * http://www.munichindie.com/ | ||
+ | ** [http://gamedevmuc.de/wiki/index.php/PureDataJam PureDataJam] Space Rocket X (Löve2D with Interactive Audio during PureDataJam) 2012-09-23 | ||
+ | ** [[Muclings]] 2011-08 minigamejam in unity + v2 in löve2d, multiplayer shoot-the-lemming-like-things and pvp | ||
+ | ** [http://www.facebook.com/media/set/?set=a.455898001692.238753.346199856692 guitar girl crayon monster mayhem] [http://www.open-pvp.de/munichindie/gugicramona.zip zip] (experimental gamejam game, like guitar hero but with instrument/note recognition using microphone spectrum analyzer, löve2d) [http://love2d.org/forums/viewtopic.php?f=5&t=2076 love2d forum thread for spectro lib] | ||
+ | ** [http://www.kongregate.com/games/dbltnk/new-super-meat-boy new-super-meat-boy] (48h meatboy clone in unity3d engine, minigamejams in munich) [http://www.facebook.com/media/set/?set=a.10150170002441693.292341.346199856692 screenshots] | ||
+ | ** [http://gameslabor.de/dailyterror/2376-munich-indie-special-alle-spiele-%E2%80%93-alle-infos-heute-%E2%80%9Crural-love%E2%80%9D rural löve] (mini-simcity made during gamejam with löve2d engine) [http://www.open-pvp.de/munichindie/migj3_mac.zip mac] [http://www.open-pvp.de/munichindie/migj3_win.zip win] | ||
+ | * [[Gnome-mud]] adding lua scripting and with that automap and chatwindow (gtk) | ||
+ | * https://github.com/ghoulsblade/love-pd-audio lua/löve2d wrapper for PureData audio Lib : interactive audio/music, midi+samples, gameplay feedback and sync, realtime audio effects like reverb/underwater... | ||
+ | |||
+ | * [[List of Gamejam Themes]] | ||
see also [http://schattenkind.net schattenkind.net]<br> | see also [http://schattenkind.net schattenkind.net]<br> |
Latest revision as of 11:41, 16 May 2014
Welcome to ghoulsblade's homepage =)
current projects
sfz DevBlog (spacegame) |
iris2 DevBlog (3d client for ultima online) |
- RaspberryPiRoboter
- MountainFort (WebGL experiment)
- GShip minecraft mod dev attempt, goals : mobile bases, ships, airships, space-ships, space travel and ressource harvesting
- WebSpaceSim
- VegaOgre (experimental wip, porting vegastrike spacegame to ogre3d)
- http://lugre.sourceforge.net opensource lua+ogre gamedev framework
- RobSciTE
- zwischenwelt (german browsergame)
- wmluabutton (linux dockapp)
- snafuide (lightweight development environment)
- FreeArtSearch
- love2d workshop for gamecamp 2010 (small topdown scroller)
- CliffRider (vehicle physics experiment, lugre + bullet)
- Love2DMidi
- GameJamNotes
- GenServ
- Love2D:TiledMapLoader
- love2d-android forum thread love2d android port
- Love-WebPlayer
- Josephine i helped a bit with the unity programming of the artgame josephine by illenia&filippo
- http://www.ludumdare.com/compo/ (every 4 months)
- LudumDare201204 weekend gamejam, slimeabug
- LudumDare 2012-08 GeneRogue
- http://globalgamejam.org
- http://www.devmania.org/
- 2012 AbstractCombat
- 2011 PirateBay 2011-10 devmania 2011 game : physics based : a pirate airship uses a stolen barrel of rum on a rope to smash cannons and airships shooting at it, love2d
- 2010 devmania 2010 : 28 brains later (2d zombiegame mit love2d)
- 2009 devmania 2009 : zurueckgefilmt (small game with flocking, love2d)
- 2008? Lalalove (music creation game for dusmania 2008 overnight contest)
- 2006? Beez 2d dusmania overnight contest game, 2008? engine:HGE coop multiplayer via network (website archive restored recently)
- http://www.munichindie.com/
- PureDataJam Space Rocket X (Löve2D with Interactive Audio during PureDataJam) 2012-09-23
- Muclings 2011-08 minigamejam in unity + v2 in löve2d, multiplayer shoot-the-lemming-like-things and pvp
- guitar girl crayon monster mayhem zip (experimental gamejam game, like guitar hero but with instrument/note recognition using microphone spectrum analyzer, löve2d) love2d forum thread for spectro lib
- new-super-meat-boy (48h meatboy clone in unity3d engine, minigamejams in munich) screenshots
- rural löve (mini-simcity made during gamejam with löve2d engine) mac win
- Gnome-mud adding lua scripting and with that automap and chatwindow (gtk)
- https://github.com/ghoulsblade/love-pd-audio lua/löve2d wrapper for PureData audio Lib : interactive audio/music, midi+samples, gameplay feedback and sync, realtime audio effects like reverb/underwater...
see also schattenkind.net
see also gamejams.schattenkind.net
gamedev archive
joe ca 03.2002 |
schiffe ca 11.2001 |
pixelspiel ca 11.2003 |
zwviewer (unknown) |
sfzrp-regen ca 10.2003 |
(sourcecode available on request)
rest
- Ogre a few good reasons to use ogre
- archiv
- OldGfx (some old gfx i made ages ago, and now i put them under public domain, so have fun =D)
- povray (how to make skyboxes, explosions, textures...)
- notes
- linux
- global game jam munich (1x im jahr, mehrere teams)
- http://munichindie.de munich indie game jam (alle paar monate, ein team)
- http://gamedevmuc.de gamedev muc .gamedev stammtisch in münchen + mailingliste